/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.l2jfrozen.gameserver.handler.itemhandlers;

import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.managers.CastleManager;
import com.l2jfrozen.gameserver.managers.MercTicketManager;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.model.entity.siege.Castle;

public class MercTicket implements IItemHandler
{
	private static final String[] MESSAGES =
	{
			"To arms!.", "I am ready to serve you my lord when the time comes.", "You summon me."
	};

	/**
	 * handler for using mercenary tickets. Things to do: 1) Check constraints: 1.a) Tickets may only be used in a
	 * castle 1.b) Only specific tickets may be used in each castle (different tickets for each castle) 1.c) only the
	 * owner of that castle may use them 1.d) tickets cannot be used during siege 1.e) Check if max number of tickets
	 * has been reached 1.f) Check if max number of tickets from this ticket's TYPE has been reached 2) If allowed, call
	 * the MercTicketManager to add the item and spawn in the world 3) Remove the item from the person's inventory
	 */
	@Override
	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
	{
		int itemId = item.getItemId();
		L2PcInstance activeChar = (L2PcInstance) playable;
		Castle castle = CastleManager.getInstance().getCastle(activeChar);
		int castleId = -1;

		if(castle != null)
		{
			castleId = castle.getCastleId();
		}

		//add check that certain tickets can only be placed in certain castles
		if(MercTicketManager.getInstance().getTicketCastleId(itemId) != castleId)
		{
			switch(castleId)
			{
				case 1:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Gludio.");
					return;
				case 2:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Dion.");
					return;
				case 3:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Giran.");
					return;
				case 4:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Oren.");
					return;
				case 5:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Aden.");
					return;
				case 6:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Heine.");
					return;
				case 7:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Goddard.");
					return;
				case 8:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Rune.");
					return;
				case 9:
					activeChar.sendMessage("This Mercenary Ticket can only be used in Schuttgart.");
					return;
					// player is not in a castle
				default:
					activeChar.sendMessage("Mercenary Tickets can only be used in a castle.");
					return;
			}
		}

		if(!activeChar.isCastleLord(castleId))
		{
			activeChar.sendMessage("You are not the lord of this castle!");
			return;
		}

		if((castle == null) || castle.getSiege().getIsInProgress())
		{
			activeChar.sendMessage("You cannot hire mercenary while siege is in progress!");
			return;
		}

		if(MercTicketManager.getInstance().isAtCasleLimit(item.getItemId()))
		{
			activeChar.sendMessage("You cannot hire any more mercenaries");
			return;
		}

		if(MercTicketManager.getInstance().isAtTypeLimit(item.getItemId()))
		{
			activeChar.sendMessage("You cannot hire any more mercenaries of this type.  You may still hire other types of mercenaries");
			return;
		}

		int npcId = MercTicketManager.getInstance().addTicket(item.getItemId(), activeChar, MESSAGES);
		activeChar.destroyItem("Consume", item.getObjectId(), 1, null, false); // Remove item from char's inventory
		activeChar.sendMessage("Hired mercenary (" + itemId + "," + npcId + ") at coords:" + activeChar.getX() + "," + activeChar.getY() + "," + activeChar.getZ() + " heading:" + activeChar.getHeading());
	}

	// left in here for backward compatibility
	@Override
	public int[] getItemIds()
	{
		return MercTicketManager.getInstance().getItemIds();
	}
}
